Part of the charm is simply discovering the nightmarish world of Legendary as you go. Knowing what a particular Cataclysm does won't help you prepare for it as you never know when it might strike, nor where. There is no need to know the numerous moving parts of Legendary as they ultimately won't do much to help you. Magical workshops that create enchanted siege engines, unholy sites of power, and vast riches hidden around the entire world just waiting to be discovered once again. Numerous dilapidated dwellings will await you in the crumbling world to be put to use once again. Traveling vendors will offer to sell you powerful, battle-turning wares and various guilds will establish presence in your cities, offering up the services of their members. Both are indeed complex games - Shadow Empire is more so, but Dominions 5 is much more complicated than it appears on the surface as well, it's just that a lot of that complexity involves minutiae of game mechanics and interactions between the various bits of content, which aren't necessary to know going in but very much are when talking about. Strange plagues will afflict the world, transforming the living into the unliving that will threaten to consume the world. Yeah, I'd say your thesis is spot on there. Many monsters once thought mere myths and legends will resurface and lay claim to the wilderness or lay waste to civilized parts of the world. Dark forces will meddle with the ascension wars, trying to poison the battling pretenders one against the one all the while the world burns around them as the Inquisition rises once more to purge magic from the world before it lays the world bare before the onslaught of the encroaching horror of the Void and the destructive Elemental planes.Įlder Dragons will take to the sky once again and attract glory and treasure seeking heroes. Various strongholds will be spread across the map where ancient beings of great power dwell and cling to power. From the start you will face new and dangerous enemies in the vast independent lands and rescue allies from them, making expansion substantially more difficult and dangerous. Legendary builds a whole new world for the players to discover and interact with. I will post more I've tried recently as I have time.MANY heavily modified vanilla nations, some taken from the later ages and moved to EA (MA Caelum (renamed to Hararat), MA Asphodel, MA Bandar Log, MA Uruk (renamed to Akkad), MA Phlegra, MA Phaeacia, MA Ind, MA Na'Ba (renamed to Sa'Ba), LA Arcoscephale (renamed to Delphanes), LA C'tis (renamed to Aabydum), LA Phlegra (Porphyrion), LA Ragha, LA R'lyeh and LA Erytheia), and others already from the Early Ages (Arcoscephale, Ermor, Ulm, Marverni, Sauromatia, Machaka, Abysia, Caelum, C'tis, Pangaea, Agartha, Tir na n'Og, Kailasa, Lanka, Hinnom, Ur (renamed to Eridu), Berytos, Mekone, Ubar, R'lyeh (renamed to Aulgyaththu), Pelagia, Oceania, Therodos and with very light changes Fomoria and Atlantis) most of these nations received new lore, new content, new mechanics and some balance changes, and none of these modifications are available outside Hellenika! For example, Hellenika lets EA Ermor cast a very powerful ritual that opens up the Gates of Death and irreversibly transforms the entire nation into MA Ermor! Probably could have picked better blesses. Results: Need better dominion probably, since he wasn't as powerful outside of dominion and I was trying to play more aggressively. Made better armor for him and attacked Ubar as soon as possible. Strategy: Started research in evocation, then construction. Scales: dominion 4, order 1, production 1īlesses: 2x precision, swiftness, spirit sight, magic weapons, 3x undying Or they could even be imprisoned, as long as not a dominion 1. If a player loves the learning, such games have a lot to offer. So, I'm just curious of different strategies, not just for beating Ubar, not just for early age, etc. And thats one special joy of games like Dominions 5: Warriors of the Faith and Civil War II-learning more and more about the details of how warfare (at least in the game) works. Originally I tried it to beat a friend's Ubar pretender (since Ubars' are always dormant or imprisoned) so wanted blesses like spiritsight and magic weapons. I usually do 'rainbow'-type pretenders, recently started trying to use only dormant or awake, and non-dominion 1 pretenders. What are some interesting awake (or just non-'rainbow', even dormant/imprisoned non-dominion 1) pretender designs?
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